

Similar to the recently released 2.1 update for the PC version, there are plenty of additions, tweaks and improvements to the game beyond the support for the new consoles. Owing to the way 'back-compat plus' titles are distributed, we can't check out the PlayStation 5 build until it launches but thankfully, the wait there shouldn't be too long: we were informed today that the patch is out now - and we'll update this article with PS5 impressions as soon as we are able. Original Story: Crysis Remastered is being patched with support for the new wave of consoles and Digital Foundry managed to get access to Xbox Series X and Series S builds of the upgrade ahead of launch. Watch on YouTube Crysis Remastered: Alex Battaglia and John Linneman reconvene to discuss the upgrades for PlayStation 5. In the embedded below, we share some theories about this - I recommend checking it out. However, delivering an actually locked 60 frames per second experience seems to be beyond both versions and the reasons behind this are puzzling. Meanwhile, Series X has a resolution advantage. This is especially evident in the ray tracing mode. All told, for those interested in Series X comparisons, PlayStation 5 generally runs a touch smoother than Series X, likely by virtue of its lower resolution targets.

As you'll see in the embedded video below, it can make ascertaining differences between the various modes somewhat challenging. However, dynamic resolution scaling is in full effect on this title and results in actual play are quite variable. We can confirm that the resolution and performance targets mentioned in our original piece hold true: the performance and ray tracing modes target 60fps at 1080p resolution, while the quality mode targets a maximum 1800p instead with the same 60fps aspirations. Update 11/4/21 3:00pm: We've spent the last few days testing the Crysis Remastered upgrade for PlayStation 5 and can confirm that overall, we're looking at the same results for the Sony platform as we are for Xbox Series X, with a couple of changes brought about by the fact that PS5 retains the resolution settings for each mode as found on PlayStation 4 Pro - a common situation on so-called 'back-compat plus' titles.
